1/17/2024 0 Comments Subliminal game pc![]() ![]() ![]() The Witness and the Portal games only share a few similarities - both are atmospheric puzzle games set in first-person and constantly layer new ideas on top of old ones - but we can’t bring ourselves to leave it off this list because it’s so bloody good. It’s tough, thoughtful, and the controls still feel smooth. All the while, the puzzles become evermore difficult, with coloured lamps that block your ability to clone and rooms that reverse gravity. The derelict spaceship setting and the constant death – of both the real you and of your clones, if you can even remember which one the “real you” is – provide a ponderous backdrop to the puzzling, and make you think about the nature of consciousness. By switching between them you can fling your soul across entire rooms and walk your creations off sharp drops if necessary, all in the name of reaching the next puzzle. You can generate up to four clones, and they’ll all mimic your actions exactly, which is handy for pushing blocks and pulling levers. With its titular Swapper, you create a clone of yourself with a single click, and warp your consciousness into that clone with a second. The Swapperĭeveloper: Olli Harjola, Otto Hantula, Tom Jubert, and Carlo Castellano And thanks to the release of the Ultra Deluxe version, there's more to discover and experience. Just don’t expect the narrator to approve. When the narrator says, “Stanley took the first open door on his left to get back to business,” you can obey, or you can pass by the door in search of secrets and one of its many multiple endings. The narration happens in real-time, and the voice will both pre-empt and react to the choices you make with hilarious, playful results. The Stanley Parable isn’t even really a puzzle game, but if it’s the interaction between Portal’s protagonist and G.L.A.D.O.S. The Stanley Parable shares a game engine, some locations, and even dialogue lines with Portal, but what reminds us most of Valve’s puzzler is its narrator - a sarcastic, funny, all-seeing voice that is both your friend and enemy. Thanks ahead of time to anyone who took the time to read all that and for any help.Platform(s): PC, Xbox One, Xbox Series X/S, PS4, PS5, Nintendo Switch If all these things are not possible in Twine, if anyone could point me in the right direction as to what software I need to learn, that would be awesome. If all these things are possible in Twine, any links to guides where I can learn to program these features would be greatly appreciated. If anyone can tell me if they are all possible in Twine or which one's are and aren't, I'd really appreciate it. Those are the 5 big ones that I absolutely need to make the game that's in my head. I need the game to "know" if someone hasn't played for a certain length of time and adjust what is said to them depending on how long it's been since they last played. Something like you would think of when you think of a subliminal message that quickly flashes during game play.ĥ. Specifically, I really need to be able to flash images on the screen very quickly at some points in the game. I also need to be able to add some images and possibly video or simple animations at certain points. I need to be able to add some sounds and music at certain points which are specifically triggered by the player's choices.Ĥ. I want the words that the "person" the player is talking to, to type out as if it is being typed at that moment on the other end, even to the extent that the "person" the player is talking with makes spelling mistakes at times, and backspaces and corrects themself.ģ. I want the interface to basically be a computer terminal where the "story" is really someone on the other end talking to the player directly. I would also like to be able to have a PC version and mobile version.Ģ. ![]() Can I save my final game as an executable file instead of HTML? I want my game to run full screen like any other game and not be browser based at all. I really just need to know if I can do the following things using Twine, even if other programs or programming languages will need to be learned and used in conjunction with it.ġ. I have almost no programming knowledge, but I'm willing and able to learn, even if it takes a while to do so. ![]() I've had a story in my head for a while now, and have pretty much got that part all mapped out, so now, I'm looking for the right software to use to make it happen. Hello all! I'm going to go ahead and apologize ahead of time for asking so many questions, but I'm trying to figure out if Twine will work for a game I want to make. ![]()
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